@Cykelero I’m only avoiding SwiftGodot until the wasm story is figured out for web exports. My path to making commercial games passes through many game jams and they need web versions. It’s been inching closer and might be less than a year out. If you wanted to make Mac or iOS games in swift I think SwiftGodot the right thing and we’re lucky to have it. (❤️ @Migueldeicaza)