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Anders Stenberg

@SonnyBonds@mastodon.gamedev.place
mastodon 4.5.7

PROGRAMMING / MUSIC / GAMES

C++, music and silly games as Sonny Bonds

Life as Anders

Owner/founder of Kilohearts

Former Meqon, AGEIA and Power Challenge

Somehow can't stay away from build systems.

he/him 🇸🇪

#cpp #audio #programming #gamedev

0 Followers
0 Following
Joined November 11, 2022
Kilohearts:
https://kilohearts.com
Itch.io:
sonnybonds.itch.io/
Wilco:
github.com/SonnyBonds/wilco

Posts

SonnyBonds
Anders Stenberg
@SonnyBonds@mastodon.gamedev.place

PROGRAMMING / MUSIC / GAMES C++, music and silly games as Sonny Bonds Life as Anders Owner/founder of Kilohearts Former Meqon, AGEIA and Power Challenge Somehow can't stay away from build systems. he/him 🇸🇪 # cpp # audio # programming # gamedev

mastodon.gamedev.place
Anders Stenberg
Anders Stenberg
@SonnyBonds@mastodon.gamedev.place

PROGRAMMING / MUSIC / GAMES C++, music and silly games as Sonny Bonds Life as Anders Owner/founder of Kilohearts Former Meqon, AGEIA and Power Challenge Somehow can't stay away from build systems. he/him 🇸🇪 # cpp # audio # programming # gamedev

mastodon.gamedev.place
@SonnyBonds@mastodon.gamedev.place · Mar 10, 2026

Having a look at nushell and it looks pretty nice. Might not use it as an actual interactive shell, but feels like it could be cool as a replacement for bat/sh stuff without bringing out something like python.

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SonnyBonds
Anders Stenberg
@SonnyBonds@mastodon.gamedev.place

PROGRAMMING / MUSIC / GAMES C++, music and silly games as Sonny Bonds Life as Anders Owner/founder of Kilohearts Former Meqon, AGEIA and Power Challenge Somehow can't stay away from build systems. he/him 🇸🇪 # cpp # audio # programming # gamedev

mastodon.gamedev.place
Anders Stenberg
Anders Stenberg
@SonnyBonds@mastodon.gamedev.place

PROGRAMMING / MUSIC / GAMES C++, music and silly games as Sonny Bonds Life as Anders Owner/founder of Kilohearts Former Meqon, AGEIA and Power Challenge Somehow can't stay away from build systems. he/him 🇸🇪 # cpp # audio # programming # gamedev

mastodon.gamedev.place
@SonnyBonds@mastodon.gamedev.place · Mar 10, 2026

Oh, new VS Code update. What a surprise, only AI changes.

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SonnyBonds
Anders Stenberg
@SonnyBonds@mastodon.gamedev.place

PROGRAMMING / MUSIC / GAMES C++, music and silly games as Sonny Bonds Life as Anders Owner/founder of Kilohearts Former Meqon, AGEIA and Power Challenge Somehow can't stay away from build systems. he/him 🇸🇪 # cpp # audio # programming # gamedev

mastodon.gamedev.place
Anders Stenberg
Anders Stenberg
@SonnyBonds@mastodon.gamedev.place

PROGRAMMING / MUSIC / GAMES C++, music and silly games as Sonny Bonds Life as Anders Owner/founder of Kilohearts Former Meqon, AGEIA and Power Challenge Somehow can't stay away from build systems. he/him 🇸🇪 # cpp # audio # programming # gamedev

mastodon.gamedev.place
@SonnyBonds@mastodon.gamedev.place · Mar 08, 2026

Ok, a Zig follow up... I managed to get the headers included properly, but now I'm having trouble passing a prebuilt library on.

I've seen suggestions that it can be added as an object file with e.g:

lib.addObjectFile(wgpu_lib.path("lib/libwgpu_native.a"));

This does seems to kind of repack it into a new library, of which Zig itself is saying "not an ELF file" when I try to use it. ("file" and "readelf" say that it _is_ and ELF, but it's different from the original lib.)

>>

#zig #ziglang

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SonnyBonds
Anders Stenberg
@SonnyBonds@mastodon.gamedev.place

PROGRAMMING / MUSIC / GAMES C++, music and silly games as Sonny Bonds Life as Anders Owner/founder of Kilohearts Former Meqon, AGEIA and Power Challenge Somehow can't stay away from build systems. he/him 🇸🇪 # cpp # audio # programming # gamedev

mastodon.gamedev.place
Anders Stenberg
Anders Stenberg
@SonnyBonds@mastodon.gamedev.place

PROGRAMMING / MUSIC / GAMES C++, music and silly games as Sonny Bonds Life as Anders Owner/founder of Kilohearts Former Meqon, AGEIA and Power Challenge Somehow can't stay away from build systems. he/him 🇸🇪 # cpp # audio # programming # gamedev

mastodon.gamedev.place
@SonnyBonds@mastodon.gamedev.place · Mar 07, 2026

I've got a Zig question if anyone out there happens to know.

I'm wrapping the wgpu_native library into a zig build system package like in the screenshot. This works and can be consumed by another project.

However, I want to _also_ package a file (include/webgpu/webgpu.h) along for the consuming project to be able to use. (I have another wrapped C library that uses webgpu as well that needs to include that header when building.) How would I do that?

#zig #ziglang

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