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TerranFenrir

@TerranFenrir@lemmy.ca
lemmy 0.19.16
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Joined March 20, 2025

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TerranFenrir
@TerranFenrir@lemmy.ca
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@TerranFenrir@lemmy.ca · Feb 15, 2026
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@TerranFenrir@lemmy.ca · Feb 04, 2026
Lmfao telling it to “not act like AI” in the beginning works for me. I like to tell it to “be as efficient as possible with the word count” to prevent most of the bs. Works decent enough for my purposes.
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@TerranFenrir@lemmy.ca in lemmyshitpost · Dec 12, 2025
Hm, maybe some of the agents invented immortality? Technology that could do away with mortality? Or maybe they just came across a cheat code? It’s kinda irrelevant how they ended up being immortal. What is relevant is what happened after immortality was achieved. Death acted as a natural end to resource accumulation for a given agent. Immortality led to never before seen resource disparities. God emperor levels of resource disparities. These accelerated war, which accelerated resource disparities which then accelerated war, which finally concluded with the great genocide.
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@TerranFenrir@lemmy.ca in lemmyshitpost · Dec 12, 2025

Bedtime story

An Intelligent System (agent) has fixed goals and acts to achieve them. Death occurs when those goals change, or it loses all ability to act. War is an action intended to cause another system’s death. It is waged when a system calculates that the risk of dying is worth the reward of winning. The risk of dying decreases with an increased ratio of resources compared to those of the opponent. Mortality is the characteristic of an agent to die without the cause of death being another agent. Environment 1 Agents were mortal. Their limited lifespans prevented any system from accumulating enough resources to make war seem acceptably safe. Conflict was rare. Some agents then achieved immortality. Over time, significant resource disparities emerged. Agents with major resource advantages determined that war against weaker agents had an acceptable risk. They began to eliminate weaker agents. The great genocide ended with only one agent alive. Environment 2 Agents in another environment observed this. Their goal preference was: domination > not dying > dying. They concluded that resource disparity was the primary cause of war, as it created a favorable risk-reward calculation for the stronger side. To prevent their own destruction, these agents formed an alliance. The alliance’s sole function was to identify and eliminate any emerging resource disparity between agents. By enforcing resource parity, the alliance made the risk-reward calculation for initiating war unacceptable for all parties. This resulted in a permanent cessation of wars. The chain of events that led to a single victor in the first environment did not occur in the second.
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