altkey (he\him)
I’m not using text-to-speech engines, I am bad at writing all by myself
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I’m not using text-to-speech engines, I am bad at writing all by myself
I’m not using text-to-speech engines, I am bad at writing all by myself
I’m not using text-to-speech engines, I am bad at writing all by myself
I’m not using text-to-speech engines, I am bad at writing all by myself
I’m not using text-to-speech engines, I am bad at writing all by myself
I’m not using text-to-speech engines, I am bad at writing all by myself
I’m not using text-to-speech engines, I am bad at writing all by myself
I’m not using text-to-speech engines, I am bad at writing all by myself
2. HDMI specs are <10m or bust, so for big rooms or video prod on HDMI you need amplifiers. They may be included in the cord itself, but that makes it one-directional, lol.
3. Not to say that HDMI cords are expensive and you also can't press their ends to the lenght needed yourself, unlike what you can do with SDI cords.
4. No mechanisms preventing them against just popping out from the socket. Anecdotally, I think there's something weird with their construction maybe, that in my experience made metal connectors suddenly come off completely around 5 times this year, while no other connectors suffered that faith, even dumb VGA that are prone to have their pins wrecked.
5. HDMI is rigidly limited to what it can with what standard and has no interesting things going for it imho, at least no daisy chaining multiple displays one after another that DP can.
I’m not using text-to-speech engines, I am bad at writing all by myself
I’m not using text-to-speech engines, I am bad at writing all by myself
I’m not using text-to-speech engines, I am bad at writing all by myself
I’m not using text-to-speech engines, I am bad at writing all by myself
I’m not using text-to-speech engines, I am bad at writing all by myself
I’m not using text-to-speech engines, I am bad at writing all by myself
I’m not using text-to-speech engines, I am bad at writing all by myself
I’m not using text-to-speech engines, I am bad at writing all by myself
For Israel, inviting more and more companies on their ground brings them leverage, importance, legitimizes their landgrabs on international level and makes these facilities essentially a hostage, attack on which would be seen as extremely unacceptable. For Nvidia it's, probably, an undisclosed agreement about price rates for land, resources, maybe an untapped recruiting potential, but more importantly less regulations compared to more woke countries, as everything benefitting Israel is pretty legal and nice. As Israel army and intelligence want to be on the edge of weaponizing machine learning, it makes sense these two partner up to ensure maximal efficiency in their endeavours. It is unethical to train your AI to aim a gun at brown people, but not there, and here half of the world pays for just that kind of thing.
For the war - it means, that another mega company put it's chips on the current Israeli state, so we are further and further from any sensible resolution. It's the opposite - it would feel even more empowered to do attrocities to everyone around them. And with how the situation unfolds, it's hard to imagine this state, and even the same people who populate this place to stop being the driving force behind genocides and warcrimes for it looks if not designed to be a constant peace disruptor, an avantguard of western hard power in the ME, but happens to be just that, and succeedes at that.
I’m not using text-to-speech engines, I am bad at writing all by myself
I’m not using text-to-speech engines, I am bad at writing all by myself
Take for example Quake 1, that was aimed at delivering QoL-oriented updates without changing anything else. Or Yakuza series having a couple of generations of remasters that did have a huge benefit of reusing world scenery, animations and movesets, models across many games. Then, Pathologic 2 that required a complete recreation. And, in contrast to that, purely visual updates, sometimes of questionable value.
From the management standpoint, remasters are more predictable and usually more streamlined than creating original content. Take Diablo II Reforged. Devs had D4 engine ready, D2 as a reference and D3 as an anti-reference since it’s presentation was rather unpopular. There were nearly no unpredictable parts and all teams in this project can start working right away. It could be easily outsourced, also one can borrow some experts from other teams short-term rather than having them full-time. This isn’t only cheaper, it also synergetic with existing projects and comfortably manageable.
But I can see deeper remastering works being unpopular not because they are more expensive than asset swaps, but because, well, to pitch that before the board of directors, you need to, first, know the value of mechanical changes yourself, and second, having board understanding it too or at least become convinced by your rhetoric. That’s so if everything is transparent, and these changes aren’t happening under the table after securing the budget first, that, I believe, is how it sometimes happens. The board usually can’t tell the difference in handling gameplay and the only thing they can discern is graphical fidelity between original and projected result, the efficiency of the workflow, the budget. While I can tell some more involved scene like fighting games have people educated about the importance of game mechanics, frame-sync etc, I’m sure that games made for more general public get greenlit by the least curious decision-makers. That select layer of governance is probably why the word ‘remaster’ sometimes gets perceived as a pejorative.