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AndroidArts

@androidarts@mastodon.gamedev.place
mastodon 4.5.7

A work in progress.

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Joined November 10, 2022
Website:
http://androidarts.com/
Patreon:
https://www.patreon.com/androidarts

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androidarts
AndroidArts
@androidarts@mastodon.gamedev.place

A work in progress.

mastodon.gamedev.place
AndroidArts
AndroidArts
@androidarts@mastodon.gamedev.place

A work in progress.

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@androidarts@mastodon.gamedev.place · Mar 04, 2026

More random stuff on this sheet.

Thinking the skeletons are playing bone pipes while being quite industrious and building stuff, but WHFB skeletons probably aren't like that, esp. since Skaven exists.

One day I wanna build one of those fachwerkbauweise houses. Seems very much like... just glue some stuff on cardboard boxes with no plan whatsoever.

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androidarts
AndroidArts
@androidarts@mastodon.gamedev.place

A work in progress.

mastodon.gamedev.place
AndroidArts
AndroidArts
@androidarts@mastodon.gamedev.place

A work in progress.

mastodon.gamedev.place
@androidarts@mastodon.gamedev.place · Mar 04, 2026

Amazingly, even though I just drew this roughly in photoshop, everything fit together with no faces wrong or forgotten. I don't have any blue paint though so I can't move on.

Took nearly a day to build due to all of the overlaid parts, so that's a bit of a drawback. Had to improvise a few techniques to hold parts together. The alcove arch bevel fill was a bit tricky. Used thin paper as it's malleable, and snipped off the excess with a snipper.

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androidarts
AndroidArts
@androidarts@mastodon.gamedev.place

A work in progress.

mastodon.gamedev.place
AndroidArts
AndroidArts
@androidarts@mastodon.gamedev.place

A work in progress.

mastodon.gamedev.place
@androidarts@mastodon.gamedev.place · Mar 02, 2026

Cardboard (+ sprue leftovers) bunker. Had some idea that the arched gunport/arrowslit alcoves can be tilted in for a 3d effect, but this needs a bit of extra walling to cover up the gap. Based on the bunker in WD169. Thinking this should be fine-grain (clay) texture painted to blend the cardboard bevels and gaps together.

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androidarts
AndroidArts
@androidarts@mastodon.gamedev.place

A work in progress.

mastodon.gamedev.place
AndroidArts
AndroidArts
@androidarts@mastodon.gamedev.place

A work in progress.

mastodon.gamedev.place
@androidarts@mastodon.gamedev.place · Feb 28, 2026

Manowar undead thoughts.

Some kind of floating turret that turns into a vengeful spirit tornado when destroyed.

Flying ghost ship (galley) that ignores wind.

Floating skeleton city.

Also: combo-die: D6, scatter, sustain, artillery. Had to think a bit on how to arrange the sides. Vanilla Manowar only uses D6 afaik, but plague fleet comes with scatter and artillery, probably used by chaos dorfs.

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androidarts
AndroidArts
@androidarts@mastodon.gamedev.place

A work in progress.

mastodon.gamedev.place
AndroidArts
AndroidArts
@androidarts@mastodon.gamedev.place

A work in progress.

mastodon.gamedev.place
@androidarts@mastodon.gamedev.place · Feb 27, 2026

Trying to think of a colour scheme for the little plastic wargalleys. Perhaps putting some gold ornaments on the back? Might necessitate bringing out the greenstuff though.

Just realized there's no undead faction like in WHFB. There is in Dreadfleet though, iirc.

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androidarts
AndroidArts
@androidarts@mastodon.gamedev.place

A work in progress.

mastodon.gamedev.place
AndroidArts
AndroidArts
@androidarts@mastodon.gamedev.place

A work in progress.

mastodon.gamedev.place
@androidarts@mastodon.gamedev.place · Feb 23, 2026

Manowar ideas. If the game is at 1:900, it becomes 2mm scale--about the height of an EPIC scale space marine's shoulder pad.

I added some classic WD buildings and stuff for reference. The ships are still quite small at that scale, but not compared to old wooden warships which actually weren't that large. Probably because they had to build them out of wood.

Would be cool if the cards had drop-in slots for the counters. Don't much like them sliding around. Expensive assetwise though.

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androidarts
AndroidArts
@androidarts@mastodon.gamedev.place

A work in progress.

mastodon.gamedev.place
AndroidArts
AndroidArts
@androidarts@mastodon.gamedev.place

A work in progress.

mastodon.gamedev.place
@androidarts@mastodon.gamedev.place · Feb 22, 2026

NES Kung Fu (Spartan X I guess) with extra moves and animation would probably be... fun for an hour.

Hou hou hou hou B'DONG!

C64 Bop'n Rumble had a richer moveset iirc. Good memories playing that on a tiny fuzzy B&W TV.

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androidarts
AndroidArts
@androidarts@mastodon.gamedev.place

A work in progress.

mastodon.gamedev.place
AndroidArts
AndroidArts
@androidarts@mastodon.gamedev.place

A work in progress.

mastodon.gamedev.place
@androidarts@mastodon.gamedev.place · Feb 19, 2026

I can do the useful thing I'm supposed to do
or
I can carefully snip all of the torn edges off my Man o' War cardboard tokens because it's annoying to see them and once started it's impossible to stop halfway.

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androidarts
AndroidArts
@androidarts@mastodon.gamedev.place

A work in progress.

mastodon.gamedev.place
AndroidArts
AndroidArts
@androidarts@mastodon.gamedev.place

A work in progress.

mastodon.gamedev.place
@androidarts@mastodon.gamedev.place · Feb 18, 2026

Just found this on Wikipedia:

James, while John had had had, had had had had; had had had had a better effect on the teacher.

The sentence refers to two students, James and John, who are required by an English teacher to describe a man who had suffered from a cold in the past. John writes "The man had a cold", which the teacher marks incorrect, while James writes the correct "The man had had a cold". James's answer, being more grammatical, resulted in a better impression on the teacher.

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