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bµg

@bug@fosstodon.org
mastodon 4.5.9

- #Graphics & #art-related stuff 🎨
- All kind of tinkering, usually related to #FOSS 🪛
- Software development in general: bugs are everywhere and I will complain about them 🪲
- #math to the best of my limited ability 📐
- Sometimes #ReverseEngineering 🔍
- Random curiosities of the world 🗺️
- May use #C :c_language:, #Python :python:, #RustLang 🦀, and #GLSL
- All Colors Are Beautiful 🌈
- Also known as ubitux ✌️
- Lists are underrated 📝
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0 Following
Joined November 14, 2022
🗨 Blog:
https://blog.pkh.me
🎨 Art:
https://art.pkh.me
:git: Github:
https://github.com/ubitux

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Open post
In reply to
bug
bµg
@bug@fosstodon.org

- #Graphics & #art-related stuff 🎨 - All kind of tinkering, usually related to #FOSS 🪛 - Software development in general: bugs are everywhere and I will complain about them 🪲 - #math to the best of my limited ability 📐 - Sometimes #ReverseEngineering 🔍 - Random curiosities of the world 🗺️ - May use #C :c_language:, #Python :python:, #RustLang 🦀, and #GLSL - All Colors Are Beautiful 🌈 - Also known as ubitux ✌️ - Lists are underrated 📝

fosstodon.org
bµg
bµg
@bug@fosstodon.org

- #Graphics & #art-related stuff 🎨 - All kind of tinkering, usually related to #FOSS 🪛 - Software development in general: bugs are everywhere and I will complain about them 🪲 - #math to the best of my limited ability 📐 - Sometimes #ReverseEngineering 🔍 - Random curiosities of the world 🗺️ - May use #C :c_language:, #Python :python:, #RustLang 🦀, and #GLSL - All Colors Are Beautiful 🌈 - Also known as ubitux ✌️ - Lists are underrated 📝

fosstodon.org
@bug@fosstodon.org · Feb 22, 2026
@remi nah, just wanted to do something pretty :)
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Open post
In reply to
bug
bµg
@bug@fosstodon.org

- #Graphics & #art-related stuff 🎨 - All kind of tinkering, usually related to #FOSS 🪛 - Software development in general: bugs are everywhere and I will complain about them 🪲 - #math to the best of my limited ability 📐 - Sometimes #ReverseEngineering 🔍 - Random curiosities of the world 🗺️ - May use #C :c_language:, #Python :python:, #RustLang 🦀, and #GLSL - All Colors Are Beautiful 🌈 - Also known as ubitux ✌️ - Lists are underrated 📝

fosstodon.org
bµg
bµg
@bug@fosstodon.org

- #Graphics & #art-related stuff 🎨 - All kind of tinkering, usually related to #FOSS 🪛 - Software development in general: bugs are everywhere and I will complain about them 🪲 - #math to the best of my limited ability 📐 - Sometimes #ReverseEngineering 🔍 - Random curiosities of the world 🗺️ - May use #C :c_language:, #Python :python:, #RustLang 🦀, and #GLSL - All Colors Are Beautiful 🌈 - Also known as ubitux ✌️ - Lists are underrated 📝

fosstodon.org
@bug@fosstodon.org · Feb 22, 2026
https://art.pkh.me/2026-02-22-ascend.htm

#Shadertoy portage: https://www.shadertoy.com/view/33KBDm

#shader #demo #glsl #art
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Open post
bug
bµg
@bug@fosstodon.org

- #Graphics & #art-related stuff 🎨 - All kind of tinkering, usually related to #FOSS 🪛 - Software development in general: bugs are everywhere and I will complain about them 🪲 - #math to the best of my limited ability 📐 - Sometimes #ReverseEngineering 🔍 - Random curiosities of the world 🗺️ - May use #C :c_language:, #Python :python:, #RustLang 🦀, and #GLSL - All Colors Are Beautiful 🌈 - Also known as ubitux ✌️ - Lists are underrated 📝

fosstodon.org
bµg
bµg
@bug@fosstodon.org

- #Graphics & #art-related stuff 🎨 - All kind of tinkering, usually related to #FOSS 🪛 - Software development in general: bugs are everywhere and I will complain about them 🪲 - #math to the best of my limited ability 📐 - Sometimes #ReverseEngineering 🔍 - Random curiosities of the world 🗺️ - May use #C :c_language:, #Python :python:, #RustLang 🦀, and #GLSL - All Colors Are Beautiful 🌈 - Also known as ubitux ✌️ - Lists are underrated 📝

fosstodon.org
@bug@fosstodon.org · Feb 22, 2026
// Ascend
#define V(c)d=min(d,0.),k+=a=d*k-d,o+=a*exp(-s*1.3)*(c+c*d)
#define N(x,y)abs(dot(sin(p/a*x),p-p+a*y))
void main(){vec3 o,p,q;for(float i,d,a,l,k,s,x;i++<1e2;V(mix(vec3(0,1.5,3),q=vec3(3,1,.7),x=max(2.-l,0.)*.8)),d=l,V(q*20.),o+=(x-x*k)/s/4e2)for(p=normalize(vec3(P+P-R,R.y))*i*.05,p.z-=3.,s=length(q=p-vec3(1.5,.7,0)),q.y=p.y-min(p.y,.7),l=length(q),p.y+=T,d=min(length(p.xz),1.-p.z),a=.01;a<3.;a+=a)p.zy*=.1*mat2(8,6,-6,8),d-=N(4.,.2),l-=N(5.,.01);O=vec4(tanh(o),1);}
#shader #demo #art
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