Dragon trapped in human form trying desperately to make the best of the situation by exploring my curiosities. My hoard consists of 46 arcade cabinets, a few thousand console games, all manner of BEMANI cabinet artwork, and possibly you. I'm building a CPU from scratch, although my posts on the topic are sporadic. I post a lot of in-progress threads for whatever software I'm working on. I also post a lot about daily minutia including chores and house maintenance. Ask me how to run Flash on your computer! Please see my pinned posts for additional information. Extremely depressed and often posting through it. Bad at remembering to CW mental break threads. Follow at your own risk. Follow requests on for vibe checks, you'll likely pass. # nobot # nobridge # noitems # foxonly
Dragon trapped in human form trying desperately to make the best of the situation by exploring my curiosities. My hoard consists of 46 arcade cabinets, a few thousand console games, all manner of BEMANI cabinet artwork, and possibly you. I'm building a CPU from scratch, although my posts on the topic are sporadic. I post a lot of in-progress threads for whatever software I'm working on. I also post a lot about daily minutia including chores and house maintenance. Ask me how to run Flash on your computer! Please see my pinned posts for additional information. Extremely depressed and often posting through it. Bad at remembering to CW mental break threads. Follow at your own risk. Follow requests on for vibe checks, you'll likely pass. # nobot # nobridge # noitems # foxonly
Okay, a thing I've been wondering about with CritterChat is the implementation of private conversation invites. Right now anyone in a conversation can invite somebody else and anyone in a conversation can cancel an invite. That includes cancelling an invite you did not issue.
The argument for is as follows: Private conversations are an equal footing in terms of ownership. There is no moderation and everyone equally can choose to change the group information, choose to leave, choose to invite somebody or choose to uninvite somebody. So, why implement restrictions on who can cancel?
The argument against is as follows: Somebody can go in and uninvite people that you previously invited, effectively vetoing your invite. Sure, you can invite them again, but then they can uninvite them again. You could get into a situation where people passive aggressively fight over control by continuously issuing and cancelling an invite, leading to a negative engagement loop.
Which way should it be?