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Drew Harry

@drewww@social.coop
mastodon 4.5.5

research & data @work, phd @medialab, engineer @olincollege. he/him.

interested in: socio-technical systems, computer-mediated communication, online communities, data visualization

playing: card games, roguelikes, mobas, wargames, 18xx.

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Joined November 27, 2022
Twitch:
https://www.twitch.tv/dr_ewww
Projects:
http://alumni.media.mit.edu/~dharry/
Twitter:
https://twitter.com/drewwww

Posts

drewww
Drew Harry
@drewww@social.coop

research & data @work, phd @medialab, engineer @olincollege. he/him. interested in: socio-technical systems, computer-mediated communication, online communities, data visualization playing: card games, roguelikes, mobas, wargames, 18xx.

social.coop
Drew Harry
Drew Harry
@drewww@social.coop

research & data @work, phd @medialab, engineer @olincollege. he/him. interested in: socio-technical systems, computer-mediated communication, online communities, data visualization playing: card games, roguelikes, mobas, wargames, 18xx.

social.coop
@drewww@social.coop · Mar 03, 2026

#7drl day 1

I spent the day on world generation. I wanted a network of hallways, through which enemies would patrol and the player will seek treasure.

What's missing is a "room" system. I'll finish that off tomorrow. Look along the edges of hallways for spaces that can be carved out into rooms.

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drewww
Drew Harry
@drewww@social.coop

research & data @work, phd @medialab, engineer @olincollege. he/him. interested in: socio-technical systems, computer-mediated communication, online communities, data visualization playing: card games, roguelikes, mobas, wargames, 18xx.

social.coop
Drew Harry
Drew Harry
@drewww@social.coop

research & data @work, phd @medialab, engineer @olincollege. he/him. interested in: socio-technical systems, computer-mediated communication, online communities, data visualization playing: card games, roguelikes, mobas, wargames, 18xx.

social.coop
@drewww@social.coop · Feb 03, 2026

Weapons can now have an odds to miss, and a range of potential miss angles.

Broadly, output randomness increases tension and push-your-luck feelings. I think that fits my gameplay pillars, so I'm playing around with it more to see what feels right.

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drewww
Drew Harry
@drewww@social.coop

research & data @work, phd @medialab, engineer @olincollege. he/him. interested in: socio-technical systems, computer-mediated communication, online communities, data visualization playing: card games, roguelikes, mobas, wargames, 18xx.

social.coop
Drew Harry
Drew Harry
@drewww@social.coop

research & data @work, phd @medialab, engineer @olincollege. he/him. interested in: socio-technical systems, computer-mediated communication, online communities, data visualization playing: card games, roguelikes, mobas, wargames, 18xx.

social.coop
@drewww@social.coop · Jan 05, 2026

Added reload UI sugar. When you run out of ammo in your weapon, there's a visual marker that trails your cursor. When you reload, there's a notice next to your character.

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drewww
Drew Harry
@drewww@social.coop

research & data @work, phd @medialab, engineer @olincollege. he/him. interested in: socio-technical systems, computer-mediated communication, online communities, data visualization playing: card games, roguelikes, mobas, wargames, 18xx.

social.coop
Drew Harry
Drew Harry
@drewww@social.coop

research & data @work, phd @medialab, engineer @olincollege. he/him. interested in: socio-technical systems, computer-mediated communication, online communities, data visualization playing: card games, roguelikes, mobas, wargames, 18xx.

social.coop
@drewww@social.coop · Jan 02, 2026

First steps on a little tutorial system. I always put this off and regret it. I'm going to try to make something that onboards players and gives them some contrived scenarios to see if it's fun.

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drewww
Drew Harry
@drewww@social.coop

research & data @work, phd @medialab, engineer @olincollege. he/him. interested in: socio-technical systems, computer-mediated communication, online communities, data visualization playing: card games, roguelikes, mobas, wargames, 18xx.

social.coop
Drew Harry
Drew Harry
@drewww@social.coop

research & data @work, phd @medialab, engineer @olincollege. he/him. interested in: socio-technical systems, computer-mediated communication, online communities, data visualization playing: card games, roguelikes, mobas, wargames, 18xx.

social.coop
@drewww@social.coop · Dec 21, 2025

Switched to a static version of the health bars, and integrated enemy actions into the health bar prediction system so you can see how much an enemy's shot will hurt you.

Overall, quite proud of this design! Communicates a lot in a small space.

#roguelike #gamedev #love2d

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drewww
Drew Harry
@drewww@social.coop

research & data @work, phd @medialab, engineer @olincollege. he/him. interested in: socio-technical systems, computer-mediated communication, online communities, data visualization playing: card games, roguelikes, mobas, wargames, 18xx.

social.coop
Drew Harry
Drew Harry
@drewww@social.coop

research & data @work, phd @medialab, engineer @olincollege. he/him. interested in: socio-technical systems, computer-mediated communication, online communities, data visualization playing: card games, roguelikes, mobas, wargames, 18xx.

social.coop
@drewww@social.coop · Dec 13, 2025

Playing with a bouncing grenade-type effect. It's a bit awkward at this grid size. You can get a lot of situations where it's hard to produce an intuitive result. The preview graphics help, but aren't a total solution.

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drewww
Drew Harry
@drewww@social.coop

research & data @work, phd @medialab, engineer @olincollege. he/him. interested in: socio-technical systems, computer-mediated communication, online communities, data visualization playing: card games, roguelikes, mobas, wargames, 18xx.

social.coop
Drew Harry
Drew Harry
@drewww@social.coop

research & data @work, phd @medialab, engineer @olincollege. he/him. interested in: socio-technical systems, computer-mediated communication, online communities, data visualization playing: card games, roguelikes, mobas, wargames, 18xx.

social.coop
@drewww@social.coop · Dec 04, 2025

Thinking about more complex NPC behaviors. Learned behavior trees this week and made two bots: a leader that picks random waypoints in the world and paths there, and another that follows the nearest leader.

Think "squads" of different bot types, eventually.

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drewww
Drew Harry
@drewww@social.coop

research & data @work, phd @medialab, engineer @olincollege. he/him. interested in: socio-technical systems, computer-mediated communication, online communities, data visualization playing: card games, roguelikes, mobas, wargames, 18xx.

social.coop
Drew Harry
Drew Harry
@drewww@social.coop

research & data @work, phd @medialab, engineer @olincollege. he/him. interested in: socio-technical systems, computer-mediated communication, online communities, data visualization playing: card games, roguelikes, mobas, wargames, 18xx.

social.coop
@drewww@social.coop · Nov 26, 2025

Playing with diffusion systems. Spawning in a bunch of Smoke entities that slowly spread out and then fade. When it's a harder white, you can't see through. But as it dissipates it turns grey and becomes transparent to the FOV system.

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