Joni Korpi
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI.
Working on a tactics RPG. Announcing soon.
Posts
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
But… I also just went to check what the max width is, and at least on macOS the width seems to be unbounded?
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
It starts and closes instantly, always runs silky smooth, never forgets UI state, follows OS human interface guidelines, uses sensible typography…. It just works.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
It’s small and probably going to stay that way, but I honestly like having a place mostly just for us. It’s like the early internet again, but this time we know why we are the way we are.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
You get to render HTML like this:
```
render(
html`<h1>Hello</h1>`,
document.body
)
```
and then to update it like this:
```
render(
html`<h1>Hello <b>world</b></h1>`,
document.body
)
```
It takes care of all the diffing, patching, and memoizing. The performance is good. You get to structure your program around it any way you like. It’s great.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI. Working on a tactics RPG. Announcing soon.