As entertaining as it was watching strategy-game units run around the periphery of a fight like background extras...
Mark Wilson
Former autonomy researcher, now solo game dev working on my first release. Helping build and maintain open-source game dev tools at https://chickensoft.games. 👨🏼💻, 🎻, 📚, ☕️.
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Former autonomy researcher, now solo game dev working on my first release. Helping build and maintain open-source game dev tools at https:// chickensoft.games . 👨🏼💻, 🎻, 📚, ☕️.
Former autonomy researcher, now solo game dev working on my first release. Helping build and maintain open-source game dev tools at https:// chickensoft.games . 👨🏼💻, 🎻, 📚, ☕️.
Former autonomy researcher, now solo game dev working on my first release. Helping build and maintain open-source game dev tools at https:// chickensoft.games . 👨🏼💻, 🎻, 📚, ☕️.
Former autonomy researcher, now solo game dev working on my first release. Helping build and maintain open-source game dev tools at https:// chickensoft.games . 👨🏼💻, 🎻, 📚, ☕️.
Need a short video to watch this weekend? My talk from GodotCon got posted yesterday! It’s an introduction to the Chickensoft community, its fleet of open-source C# tools, and how they might help organize your game architecture and simplify development.
Former autonomy researcher, now solo game dev working on my first release. Helping build and maintain open-source game dev tools at https:// chickensoft.games . 👨🏼💻, 🎻, 📚, ☕️.
Former autonomy researcher, now solo game dev working on my first release. Helping build and maintain open-source game dev tools at https:// chickensoft.games . 👨🏼💻, 🎻, 📚, ☕️.
If there's one algorithm I've implemented more times than any other, it's definitely A* search, but I've never implemented it using memory pools before now. There's been some fractal complexity getting everything working and (pretty) well covered with tests, but very rewarding to see it in action!