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Patrick T Coakley

@patricktcoakley@mastodon.gamedev.place
mastodon 4.5.9

Software development consultant, hobbyist gamedev, and father. I enjoy programming, vintage computers and operating systems, videogames, Warhammer, and miniature painting. I sometimes write at https://patricktcoakley.com.

Try my Friendly Godot Version Manager, fgvm, here: https://github.com/patricktcoakley/fgvm.

日本語でもええんや

Views and opinions are my own.

#gamedev #vintageapple #retrocomputers #cpp #swift #csharp #rust #godot #unity #unreal #warhammer #miniatures

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Joined October 19, 2024
Homepage:
https://patricktcoakley.com
GitHub:
http://github.com/patricktcoakley/

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In reply to
patricktcoakley
Patrick T Coakley
@patricktcoakley@mastodon.gamedev.place

Software development consultant, hobbyist gamedev, and father. I enjoy programming, vintage computers and operating systems, videogames, Warhammer, and miniature painting. I sometimes write at https:// patricktcoakley.com . Try my Friendly Godot Version Manager, fgvm, here: https:// github.com/patricktcoakley/fgvm . 日本語でもええんや Views and opinions are my own. # gamedev # vintageapple # retrocomputers # cpp # swift # csharp # rust # godot # unity # unreal # warhammer # miniatures

mastodon.gamedev.place
Patrick T Coakley
Patrick T Coakley
@patricktcoakley@mastodon.gamedev.place

Software development consultant, hobbyist gamedev, and father. I enjoy programming, vintage computers and operating systems, videogames, Warhammer, and miniature painting. I sometimes write at https:// patricktcoakley.com . Try my Friendly Godot Version Manager, fgvm, here: https:// github.com/patricktcoakley/fgvm . 日本語でもええんや Views and opinions are my own. # gamedev # vintageapple # retrocomputers # cpp # swift # csharp # rust # godot # unity # unreal # warhammer # miniatures

mastodon.gamedev.place
@patricktcoakley@mastodon.gamedev.place · Feb 27, 2026
@Aut Yeah, I want to be clear though that there are games that have been and will be successfully developed in GDScript, even by experienced programmers, but yeah, it's definitely targeting a totally different audience. You can also try some of the other GDExtension languages (https://docs.godotengine.org/en/stable/tutorials/scripting/other_languages.html) with varying success.
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Open post
In reply to
patricktcoakley
Patrick T Coakley
@patricktcoakley@mastodon.gamedev.place

Software development consultant, hobbyist gamedev, and father. I enjoy programming, vintage computers and operating systems, videogames, Warhammer, and miniature painting. I sometimes write at https:// patricktcoakley.com . Try my Friendly Godot Version Manager, fgvm, here: https:// github.com/patricktcoakley/fgvm . 日本語でもええんや Views and opinions are my own. # gamedev # vintageapple # retrocomputers # cpp # swift # csharp # rust # godot # unity # unreal # warhammer # miniatures

mastodon.gamedev.place
Patrick T Coakley
Patrick T Coakley
@patricktcoakley@mastodon.gamedev.place

Software development consultant, hobbyist gamedev, and father. I enjoy programming, vintage computers and operating systems, videogames, Warhammer, and miniature painting. I sometimes write at https:// patricktcoakley.com . Try my Friendly Godot Version Manager, fgvm, here: https:// github.com/patricktcoakley/fgvm . 日本語でもええんや Views and opinions are my own. # gamedev # vintageapple # retrocomputers # cpp # swift # csharp # rust # godot # unity # unreal # warhammer # miniatures

mastodon.gamedev.place
@patricktcoakley@mastodon.gamedev.place · Feb 27, 2026
@Aut A lot of the discourse around GDScript is coming from beginners or people without deep programming experience, so that's probably why you don't see it come up as often. This is often why a lot of people opt for C# despite the deficiencies it might have with Godot because it's still just a normal general-purpose programming language using the standard .NET toolchain.
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