In reply to
Fabian Giesen
@rygorous@mastodon.gamedev.place
Abstraction maker, abstraction breaker. FUN FACT: things I prefix with FUN FACT are sometimes fun and sometimes factual, but very rarely both.
mastodon.gamedev.place
Fabian Giesen
@rygorous@mastodon.gamedev.place
Abstraction maker, abstraction breaker. FUN FACT: things I prefix with FUN FACT are sometimes fun and sometimes factual, but very rarely both.
mastodon.gamedev.place
@rygorous@mastodon.gamedev.place
·
Mar 31, 2026
@KeyJ the other fun thing reading over that was is that we're a couple extra turns around Sutherland's "wheel of reincarnation" now, and we've flip-flopped on fixed-function/programmable geometry, shading and now even rasterization and ray tracing a bunch, but the one thing we've never gone back on is texture mapping (or rather, texture sampling) HW, and architecture-wise it doesn't look that much different now than it did in the RE in 1993
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