In reply to
Tom Forsyth
@TomF@mastodon.gamedev.place
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
mastodon.gamedev.place
Tom Forsyth
@TomF@mastodon.gamedev.place
Graphics coder and HW architect, previously at Muckyfoot, RAD Game Tools, Valve, Oculus, Intel, Rec Room and Riot.
mastodon.gamedev.place
@TomF@mastodon.gamedev.place
·
Mar 31, 2026
@wolf480pl @rygorous I don't know how many used SGI hardware. There were still a fair number of dedicated military graphics systems from various companies, some of whom later moved into the consumer space, e.g. Martin Marietta. I used to know more about this space because 3Dlabs bought a ton of their patents, and one of my jobs was spotting which other companies were violating "our" patents. But time has not been kind to my memory.
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