It's time for me to once again post about a game in the gamedev place...

For the past couple years, I've been a lead artist on , a unique, high-concept tactics RPG. My main focus is on the character art, but I also guided the overall art direction early on.

Today is the public release of the chapter 1 demo! This is the most ambitious project I've been a part of, and shipping something of this scope (a demo counts as something) is a big milestone for me!

https://massimog.itch.io/dioramabreak