#battletech

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@Akamia@pony.social · Feb 26, 2026
Hey, can anyone trace the origin of this miniature? I don't actually own one, it's not my photo, a friend in a Discord server posted this image earlier today, and another friend wants to know who made it; the initial friend who shared it didn't know who made it, and considering it was posted in a #meme channel according to the said friend, I expect the person they got it from doesn't know either. It looks too big to be actually playable on a #BattleTech hex map even as a proxy, but maybe it's fine as a desk ornament or something. (Also, this is gonna be one of the strangest combinations of hashtags I've ever come up with for a post since my introductory posts.) #PeanutsComic #BattleMech #Snoopy #Miniatures #Question #WhoMadeThis
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@Akamia@pony.social · Feb 20, 2026
Good evening, #MechWarriorOnline folks! Patch day was this last Tuesday, and with it came a new booster pack, Icons 2! I gave my thoughts on the first Icons pack, so I figure for completion's sake, I'll give my thoughts on the second one. Icons 2, like Icons 1, is a pack of 4 ’Mechs, each one a notable ace custom that has appeared somewhere in the franchise in use by a named #MechWarrior. The second Icons pack contains the Clan AS7-D-H Atlas II "Unity", Clan BLR-1Gbc BattleMaster "Red Corsair", Clan AWS-8Q Awesome "Smith", and Ebon Jaguar "Samantha". This is also the order in which I'm going to talk about them! "Unity" is, of course, the personal Atlas II of Nicholas Kerensky, one of the founders of the Clans and the first ilKhan. Essentially a Clan translation of a regular Atlas II's armament – LB 10-X autocannon in the right arm, ER large lasers in the left arm, medium pulse and SRM-6 in the left torso, LRM-20 in the right torso, ferro fibrous armor and double heat sinks – Kerensky's Atlas II had an ECM suite, active probe, and a second SRM-6 launcher installed, and all the missiles were augmented with Artemis IV fire control systems. The Atlas II was essentially a Royal Regiments version of the original Atlas, interestingly designated as a completely separate chassis where other Royal Regiments ’Mechs would merely be considered a variant thereof. In a game where the MechLab doesn't exist, the AS7-D-H is certainly a strict upgrade over the AS7-D, and translating that to Clan technology certainly makes it even more powerful on top of that. Because the Atlas II as a chassis is functionally too similar to existing Atlas variants in spite of where their hardpoint locations differ, it is extremely likely that "Unity" will be the only version of the AS7-D-H or any other Atlas II that MechWarrior Online will ever have; it is unique for being built entirely with Clan tech, which as far as MWO is concerned, is excellent grounds for choosing that over an Inner Sphere Atlas II all by itself. The only other options, aside from them just making something up as HBSTech once did, are mixed tech variants, and it appears MWO is not ready to make that happen. You may or may not have noticed that aside from the head, it looks like a regular Atlas. Apparently the developer in charge of working on new chassis and variants for this game was not terribly happy with how the Atlas II looks in tabletop, and the Hired Steel design that #MechWarrior5Mercenaries received as of Shadow of Kerensky was not workable in MWO. So he just changed the Atlas's head, added ballistic hardpoint geometry to a place it hadn't existed before on this chassis, and called it a day. For a ’Mech there will probably only ever be the one variant of for the foreseeable future, I'd argue that's fair enough. Taking it into games, however, I'm having a lot of fun with it! Like most ’Mechs, I run it stock, and while I've been spoiled by the Naga and its Arrow IV launchers the last few weeks, I still did fairly alright with this thing. Your mileage may vary; I'm actually rather curious how well it does on an optimized build! Another curiosity I have is how well a stock Unity will fare against my AS7-D-HT – which is in reality a refit AS7-D, of course – but I'm pretty sure I'm the only person in the game who even plays with either ’Mech this way, so that may be the realm of theorycrafting for now. #BattleTech #BattleMech #VideoGames
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@Akamia@pony.social · Feb 20, 2026
AWS-8Q "Smith" is the custom Clan refit of an AWS-8Q used by Black Omens mercenary commander Richard Smith, whom had the Wolf's Dragoons help in refitting his ride during the Clan Invasion with salvage given to him by the Draconis Combine following an escape from Damian. Capt. Smith's Awesome is outfitted with two ER PPCs, an Ultra Autocannon/5, and while I believe the tabletop version retains the Inner Sphere small laser of the base AWS-8Q, the MechWarrior Online version instead uses a Clan ER small laser, because mixed technology is not allowed except in specific situations like the Shadow Cat "Noble". Honestly, I liked this one the least of the four. I don't know why, but in spite of my love for PPCs, I just don't seem to perform well in Awesomes of any variety. I'm sure an optimized one is as potent as any other ’Mech, but this thing wasn't for me. Your mileage may vary. #MechWarriorOnline #MechWarrior #BattleTech #BattleMech #VideoGames
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@alexheartnet@mindly.social · Jan 28, 2026
The Combat Engineer needs an overhaul. They should be able to do ALL the things be it bridge building, building demolition, minesweeping, minelaying, trench building, hacking robotic units, operating surface-to-space weapons, or maybe they makes edits to the mapsheet before the battlefield begins. The current rules for it are lackluster #battletech
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