Aleccia Rosewater
mastodon
4.5.6
pronouns she/her
Posts
Should the BAR special be deprecated? In classic it serves the purpose of limiting the durability of civilian vehicles. In alpha strike it just slows down the game as you have to figure out how to calculate crits differently for the truck that probably won't survive the turn anyway
Mostly structure with thin or nonexistent armor and light weapons if at all. The construction rules alone is enough to make support vehicles weaker then combat vehicles #battletech
Is there a weapon that requires a turn to charge before firing but you can spend as many turns as you want giving it more and more power the hyperlaser isn't hyper enough #battletech
Jumpships get their utility not from the common jump drive but the massive vacuum tube computers that it uses to make flight calculations. Without such systems a mercenary dropship would have to do all the math by hand which takes days to check and recheck as a single miscalculation can be fatal. Legends tell of a device called a "handheld calculator" but if such a thing did exist it would only be found on ComStar spy ships #battletech
The helm memory core got scrambled by atomic radiation and now everyone has to use weird alt-universe technology #battletech
And then the Savannah Master singlehandedly completed the Shatterstrike sortie by killing the Bane 3 with a lucky crit making it the only living unit beyond the canyon wall #battletech
The game includes two toy switchboards for simulating the experience of giving orders to your men by telephone from within your mobile headquarters because you can only issue orders to a handful of units per turn and the switchboard helps you keep track. When you give an order you have to roll to see what the unit's response is, if they are too panicked to follow your instructions, or even if they heard you correctly! And for the units that you didnt issue orders to this turn you have to consult the cards
You can also tell a unit to become a messenger but don't be surprised if your orders get scrambled by the game of telephone #battletech
So what next for the #cyberpunk genre? Apparently there is no such thing as an "unrealistically horrible person", whatever dystopia you come up with has to compete with real life while staying within that restrictive 18+ rating, and your publisher is begging you to not break longstanding federal laws with your romantic subplot
If you have 7 unactivated units and the aces cards have 5 then you have to move two units (aces rulebook, pg 6). If you have 10 then you have to move three units! Looking at this again I realize i've been playing the campaign incorrectly #battletech
Anyone else think that the succession wars tech decline didn't go far enough?
Undocumented command-line quantum computers running on unreliable floppy discs that have been contaminated by nuclear fallout? Robotic urbanmechs running on punchcards that can be hacked by opening the hatch and switching out the cards? Laser-sighted microwave beams, launchers aimed by mechanical calculators, pneumatic tube autocannon loaders timed by atomic clocks? But no mechwarriors enjoy normal functional computer systems instead of having to constantly fight their own equipment to get anything done #battletech
But what if a defective warship missile wedges itself into the target dropship's hull after failing to detonate on a direct hit i hear mercenaries enjoy diffusing nuclear bombs #battletech
Is there a setting where mechs use the HAG/2000 while spaceships use walls of machineguns for defense the cluster hit table is too restrained #battletech
but what if the urbanmech was a useless infantry unit you could bring a combat engineer over to hack it but whats the point #battletech
Should AS infantry use different damage rules then other unit types? It would make infantry less plain to play
Maybe foot infantry have "Morale" to better represent how it is a large group that can be scared into running away; hits reduce morale as normal but the infantry fully recover morale if they manage to kill one of the giant robots
Mechanized infantry have "vehicles" and "morale" instead of armor and hull. When attacking you flip a coin to see which one you hit and if you destroy their vehicles they are reduced to 2"f movement
Field Gun Infantry lose firepower as they take damage! Every field gun has 2 hull and no armor and when all guns are destroyed the gun crews scatter
Battle armor doesn't need any revisions as they often do interesting things and have wacky artwork
What should motorized infantry do? Capture support vehicles by boarding them? #battletech
"Of course, I’d like to make them here in the States if we could afford to, but no one wants to pay $27 for a miniature, so we’ll work with what we got." - Sarna Interview with Loren Coleman
And I can get a 6mm mech figurine from an american store on etsy for $10-$16, less if it's a tank. Infantry are sold in entire squads and I can glue infantry from different sellers onto the same base. Some stores even offer free shipping if you buy enough #battletech
Will we get to see a Striker (Wolfpack) deck where it plays follow-the-leader with the first ally to move #battletech
I have a tiny hot wheels car, some unused tank guns from my last etsy purchase, and a hex base. Where'd i put the superglue
"We don't eat tomb worlds" the tyranid said to the necron. "Us all-devouring swarms are very trustworthy! We wont eat you we promise!" The necrons went to war anyway #warhammer40k
An aero suitable for early 20th century dieselpunk battlefields
Having built this I wish airships could have better armor i wanted to recreate that flying fortress from the sonic hedgehog games but i ended up with this #battletech