#tempusgameit

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@kevinbrill@gamepad.club · 2d ago
Working on streamlining authentication in the app (again!) because of passport.js upgrades. I'm going to be removing the following connection options: * Facebook * Twitter No one currently uses the facebook authentication. And to upgrade to OAuth2 for twitter, I'm pretty sure I need to pay $200 USD/month. That certainly isn't in my budget :lol: #TempusGameIt
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@kevinbrill@gamepad.club · Mar 09, 2026
IRL struck this weekend, and I spent free development time trying to address the OpenGraph issues in #TempusGameIt on Saturday, and then spent Sunday trying to catch up with work after playing too much Idle Champions on Friday. :lol: I'm back to trying to fix client authentication due to the passportjs upgrade. Once _this_ is done, then it is back to suggested titles work. I needed to step away anyways. Giving it some space should help me want to look at it again. https://tempusgameit.com
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A few weeks ago I scolded myself about not having OpenGraph data on the main #TempusGameIt website. So I added it. But it turns out that it messes up the custom OG lambda function that I have (because
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I think I fixed it but the GHA deployment I setup isn’t working. So now I get to try and troubleshoot _that_. From what I remember setting up the lambda was really finicky.
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@kevinbrill@gamepad.club · Mar 08, 2026
Okay, fixed the deployment. I forgot that I had to configure behaviors on the Cloudfront distro, since the OpenGraph lambda functions are all lamdba@edge. I need to make a note for the next time they need to be updated. But things are done now, and I knocked out the other two OpenGraph stories that I wanted to do as well. #TempusGameIt
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@kevinbrill@gamepad.club · Mar 07, 2026
A few weeks ago I scolded myself about not having OpenGraph data on the main #TempusGameIt website. So I added it. But it turns out that it messes up the custom OG lambda function that I have (because #react). So now I need to undo that. And leave a comment as to why it isn’t present.
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@stargrace@gamepad.club · Mar 05, 2026
I don't think I shared my gaming #journal for February, so here's how it turned out (along with the January one) - not as large a selection of games, BUT now that I'm using #TempusGameIt, I can add statistics to the entries! :D
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@kevinbrill@gamepad.club · Mar 04, 2026
Pushed out a small update to #TempusGameIt earlier this evening. 1.62.4 adds start on login support to linux. On linux, to get things to be in the correct state you'll want to toggle the setting off, then on. I tested it on a standard #Ubuntu install, but if someone tries it on another distro and has any issues, please let me know! https://tempusgameit.com
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@kevinbrill@gamepad.club · Mar 01, 2026
In other news, we're up to 9(!) folks on the leaderboard this week. Pretty amazing! Thanks to everyone who has used the app and everyone who has left suggestions and feedback! Y'all are what makes this project happen! #TempusGameIt https://tempusgameit.com
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@kevinbrill@gamepad.club · Feb 28, 2026
I'm putting a fair amount of unsolicited effort into this Suggested Games work, but I think it will ultimately be a nice win. I don't have the data to back it, but I suspect that the larger pain points of the app are: 1. Titles not found when scanning 2. Unintuitive process for adding new games The goal of this new work is to address both of these points simultaneously. Once the catalog gets spun up, the app largely "just works", thanks to awesome feedback from all y'all! #TempusGameIt
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@kevinbrill@gamepad.club · Feb 25, 2026
Considering a few things to tackle next over at #TempusGameIt. I think a big win/impact would be to build some UI around creating new catalog entries for Steam games. You install TempusGameIt and run a scan. It looks through all the games you've got installed on Steam. Any that aren't yet tracked in the catalog, it'll pop a card into the catalog, you pick the executable that the game runs, press “Add”, and you've just added a new title to the catalog.
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@kevinbrill@gamepad.club · Feb 22, 2026
Working on a nice QOL feature to revamp how you specify where to search for games in #TempusGameIt. I'm hoping it clears up some of garbage matches that are seen when scanning a whole drive. And also improve scan speeds since you can specify what directories to search, instead of the whole drive. This should deliver a lot of the nice scan improvements seen on osx and linux to windows. It's taken a bit of exploratory development, but I'm currently happy how it is turning out.
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@kevinbrill@gamepad.club · Feb 21, 2026
Happy Saturday! Up early because why not brain? Why not?! Getting started on #TempusGameIt folder selection, because scanning your whole .git tree sucks when your games are in a single folder. Then off to the library with the kids for a read to puppers session. Then back home for (hopefully) relaxation and a bit more coding.
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@kevinbrill@gamepad.club · Feb 16, 2026
I added “Trusted Users" to #TempusGameIt last night. This allows folks who have used the app for a while a little wide range of permissions. Most notably the ability to edit already existing games. And you get a neat little ribbon next to your name. :) Right now it's a manual process to grant this status, but have a couple ideas on how to use signals to automate. Thanks to everyone who has tried out the app and has given great feedback on making it better! https://tempusgameit.com
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@kevinbrill@gamepad.club · Feb 13, 2026
I freshened up the session cards now too in #TempusGameIt. I think they look great on desktop/tablet, but I’ve got to make another pass on mobile and apply a responsive layout. https://tempusgameit.com
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@kevinbrill@gamepad.club When I add a game to the library, is it just for me? Reason I asked is I have some games installed via the Xbox App that weren't found. I can add them but I don't want to mess
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@nimgimli@gamepad.club It's for everyone, but I think it is okay to add them! Because in theory, there are other people who play First Descendant via XBox App too.
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@kevinbrill@gamepad.club Phil Spencer is somewhere sobbing at that "in theory" part of your response. LOL But it worked, and thanks!
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@kevinbrill@gamepad.club · Feb 11, 2026
@nimgimli@gamepad.club Ha, you're welcome! I was saying "in theory" more in reaction to how many people use #TempusGameIt currently, and not the XBox App. But who knows? Maybe they're the same order of magnitude? :D
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@kevinbrill@gamepad.club · Feb 02, 2026
As part of the mini-focus on perf coming in the next few days to #TempusGameIt--tune how often the client polls for running sessions. By default, it currently checks processes every 500ms. By adding a configurable period, and also backing off even further when a game isn't running, on the least aggressive setting I saw CPU go to 0% when not gaming. When set to 500ms, CPU% stays around 2.5%, but when dropped back to 2000ms, CPU bounces between 0% to 1.2%. https://tempusgameit.com
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@kevinbrill@gamepad.club · Jan 31, 2026
NGL, I'm super excited to have our first real #LinuxGaming session logged in #TempusGameIt. S/O to @chifilly@toot.chifilly.co.uk for their patience and collaboration beta testing! https://tempusgameit.com/sessions/697e482398646f7d62c377bc
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@kevinbrill@gamepad.club · Jan 30, 2026
Made some changes to the memory usage in the #TempusGameIt client and am seeing savings of around 40%. Loading and keeping the entire catalog of all known games we track is fine when there's 100 games. Less so when there’s 8k+. I also tweaked the #LiteDb impl as well and it helped pull a bunch of stuff out of memory. Generally pleased with the footprint reduction. I'm also planning for user control of the polling interval that I think will help a lot with CPU usage. https://tempusgameit.com
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@kevinbrill@gamepad.club · Jan 29, 2026
Pulling the trigger this morning and pushing #TempusGameIt authentication changes live. Three different surfaces to touch and deploy (APIs, website, desktop app), but they're all in flight now. If you're on the desktop app, you’ll get a notification for an update but there isn't too much that you'll see from your end. I did slide in a small change that should make scanning less resistant to getting stuck in the "scanning" state. Now onto performance updates! https://tempusgameit.com
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@kevinbrill@gamepad.club · Jan 28, 2026
I think I am _finally_ feeling good about the auth rework in #TempusGameIt. It took a bit for me to grok how to use cookies properly for these tasks (i.e. always set by the server), but I finally got there. I verified the login flow on the web and in the desktop client, for existing users and new users, and am satisfied with the results. Will try pushing it live tomorrow probably and see how it goes. This is one of those changes that hopefully is completely transparent! https://tempusgameit.com
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