Hi, nice to meet you! ^-^ I'm a full-time microcomputer enjoyer and Linux enthusiast. I post about compupers, coding, games, my daily struggles and random retro tech stuff(s) - Damaged yet adorable lesbian - Cuddle-addicted girlfailure - AuDHD + OCD haver - HRT day: July 19 2024 - Obsessions: # netbsd # mega65 - In love with @ gwenthefops & @ efi - Non-romantic flirting is ok ⓘ This user opposes fascism.
Hi, nice to meet you! ^-^ I'm a full-time microcomputer enjoyer and Linux enthusiast. I post about compupers, coding, games, my daily struggles and random retro tech stuff(s) - Damaged yet adorable lesbian - Cuddle-addicted girlfailure - AuDHD + OCD haver - HRT day: July 19 2024 - Obsessions: # netbsd # mega65 - In love with @ gwenthefops & @ efi - Non-romantic flirting is ok ⓘ This user opposes fascism.
#graphics people hear my plead.
Is there any way of getting PS1 style texture warping and vertex snapped to integer values using the legacy fixed function pipeline of #OpenGL ? How about reduced pixel color depth?