In reply to
Kevin Granade
@kevingranade@mastodon.gamedev.place
Software developer, FOSS enthusiast, and accidental gamedev. See https:// cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
mastodon.gamedev.place
Kevin Granade
@kevingranade@mastodon.gamedev.place
Software developer, FOSS enthusiast, and accidental gamedev. See https:// cataclysmdda.org for my game, or not, I'm not your supervisor. I mostly work in C++ and zombies, though I occasionally dabble in lisp and other eldritch horrors.
mastodon.gamedev.place
@kevingranade@mastodon.gamedev.place
·
12h ago
@SaftyKuma @eniko it's worse than that though, that's why is so infuriating!
I am only in it for the paycheck, full stop.
But using LLMs is FUCKING STUPID.
Managing tech debit and understanding how your codebase works is how to be effective, operating a slop firehose is not.
Engineering rigor is a means to an end to keep software development manageable, not just a stylistic choice.
People discarding it to chase a code completion skinner box isn't pragmatism it's insanity.
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