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verdigris

@verdigris@lemmy.ml
lemmy 0.19.18-beta.1
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Joined June 23, 2020

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@verdigris@lemmy.ml in lemmyshitpost · Apr 05, 2026
You’re conflating DRM with software licensing. DRM is digital enforcement of license terms. Steam was by no means the first form of DRM, but it is a DRM platform (though there are some DRM-free titles). I am not too young to remember Steam being a highly controversial topic because it was basically launched as the DRM for Half-Life 2. The backlash against the normalization of DRM led to the creation of Good Old Games, still the premiere DRM-free vendor on the market. However, software licenses have been in use since the 70s. The practice of selling actual copies of code as opposed to licenses to use the code was already rare by the 90s. If you bought a CD or floppy disks in a store, you were buying a license to use the code on the disks, but you were explicitly denied the rights to resell or copy it. Most people just never read the very long terms of usage.
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@verdigris@lemmy.ml in lemmyshitpost · Apr 04, 2026
Again that is a separate issue from the no undercutting clause. Prohibition of resale is ubiquitous in the software world because for decades the ploy has been to sell you a license, not an actual product. Of course I’d love that to change but it’s a core precept of how digital ownership works and has worked for most of it’s existence. Steam is not the main force behind that.
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@verdigris@lemmy.ml in lemmyshitpost · Apr 03, 2026
Yeah that’s not what they’re preventing. It’s to stop someone with rights to generate keys, i.e. the developer, from generating a lot of Steam keys and then selling them on their own site at a discount, which is basically leeching off of the Steam infrastructure & ecosystem while sidestepping the storefront. Which is fine as long as they don’t undercut. The EULA for any software you’ve ever paid for is what forbids resale.
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@verdigris@lemmy.ml in lemmyshitpost · Apr 02, 2026
2 is false. It only applies to steam keys.
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@verdigris@lemmy.ml in asklemmy · Mar 31, 2026
It’s a tool for the owners, it’s a trap for the users. The sycophancy and malleability of the chatbots makes them not just unsuitable as replacements for therapists, they can be and often are actively harmful, validating problematic, spiraling or psychotic thought patterns. I know that therapy isn’t accessible for everyone, but any actual human you can talk to is better than a chat bot in this context. I would rather someone vibe code critical infrastructure with a chat bot than use it for mental health.
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@verdigris@lemmy.ml in asklemmy · Mar 31, 2026
No one should be using a corporate chat bot to “figure out who they are”.
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@verdigris@lemmy.ml in asklemmy · Dec 11, 2025
To be fair trial and error and RNG are just par for the course with classic roguelikes, but learning how to manage all that is part of the appeal. Nethack and Dungeon Crawl Stone Soup are probably the two best-supported old classic roguelikes out there. Honorable mentions for Dwarf Fortress, which basically abandoned its roguelike mode in favor of a fortress simulator, and UnReal world, which is a weird outdoor primitive survival game that’s a testament to one man’s obsession. There are also more modern offerings like Tales of Maj’Eyal, Caves of QUD, and Dungeons of Dredmor that are fully faithful roguelikes with either more modern graphics or QOL upgrades.
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@verdigris@lemmy.ml in asklemmy · Dec 11, 2025
Started playing Spelunky HD again the other day, the sequel is better but the original is still fun to revisit.
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