Professional game developer (programmer), I also work on Engineer, a # FreeSoftware # game . Which means sometimes I also make "art" (as in "programmer art" 🙃) I'm here to meet other people interested in # GameDev (or other subjects, actually), see what they're up to, and share some experiences of mine. I live in # France . Please bear with my occasional weird formulations, I'm not a native English speaker. # nobot
Professional game developer (programmer), I also work on Engineer, a # FreeSoftware # game . Which means sometimes I also make "art" (as in "programmer art" 🙃) I'm here to meet other people interested in # GameDev (or other subjects, actually), see what they're up to, and share some experiences of mine. I live in # France . Please bear with my occasional weird formulations, I'm not a native English speaker. # nobot
I still have lot of unanswered questions about how I'd like to publish my game.
Make it #OpenSource is something I've already decided.
But I'm concerned someone could take the game to sell it on Steam. This is something I might do myself at some point (yet another unanswered question), but I clearly don't want someone who didn't work on it to get money from players (who could get the game for free instead but woudn't know or would be tricked into thinking they support devs)