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@PingZing@pony.social
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@PingZing@pony.social
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@PingZing@pony.social
Our protagonist has a new color scheme, and a few new rooms to explore. #indiegames #indiedev #gamedev #screenshotsaturday
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@PingZing@pony.social
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@PingZing@pony.social
Implemented player nudging. If you run into a wall, and the game detects you're near open space, it'll gently nudge you toward it. Should help navigating narrow spaces. #indiegames #indiedev #gamedev
he/him, she/her, any/all, writer, programmer. C#, Rust, TypeScript. Avatar by @illusionofmana.bsky.social. Banner art by @ DynamoDeepblue .
pony.social
he/him, she/her, any/all, writer, programmer. C#, Rust, TypeScript. Avatar by @illusionofmana.bsky.social. Banner art by @ DynamoDeepblue .
pony.social
@PingZing@pony.social
·
Mar 02, 2026
Couldn't resist tweaking it. Now it's perfect.
Searches 6 pixels in either direction to find an open space. If it finds it, it gently slides the player over at 25% speed.
#indiegames #indiedev #gamedev
View full thread on pony.social
Thread context
3 posts in path
Root
@PingZing@pony.social
Open
on pony.social
Open ancestor post
Parent
@PingZing@pony.social
Open
@PingZing@pony.social
Our protagonist has a new color scheme, and a few new rooms to explore. #indiegames #indiedev #gamedev #screenshotsaturday
he/him, she/her, any/all, writer, programmer. C#, Rust, TypeScript. Avatar by @illusionofmana.bsky.social. Banner art by @ DynamoDeepblue .
pony.social
he/him, she/her, any/all, writer, programmer. C#, Rust, TypeScript. Avatar by @illusionofmana.bsky.social. Banner art by @ DynamoDeepblue .
pony.social
@PingZing@pony.social
·
Mar 01, 2026
Implemented player nudging. If you run into a wall, and the game detects you're near open space, it'll gently nudge you toward it. Should help navigating narrow spaces.
#indiegames #indiedev #gamedev
View full thread on pony.social