#indiedev

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@hbrpgm@adalta.social · Mar 09, 2026
📺 https://peer.adalta.social/w/pBERzpXZPT8mYZ5soV3yNe 🔗 [🇩🇪🇺🇸🇫🇷](https://p4u.xyz/ID_6F098HI3/1) 🔗 [ℹ️](https://bun3d.com/tutorials/shading/godot-toon-shading/") Un tutoriel sur le shader Toon pour Godot illustre la tendance croissante des développeurs indépendants à maîtriser des techniques graphiques avancées, malgré une diffusion initiale entravée par des problèmes techniques. #gamedev #indiedev #godot #godotengine #shader
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@hbrpgm@adalta.social · Mar 09, 2026
📺 https://peer.adalta.social/w/1RStJFDsyqQ2FBYc3zK4Tm 🔗 [🇩🇪🇺🇸🇫🇷](https://p4u.xyz/ID_6F098HI3/1) 🔗 [ℹ️](https://bun3d.com/tutorials/shading/godot-toon-shading/") A technical guide's disappearance reveals systemic fragility in indie dev knowledge sharing. #gamedev #indiedev #godot #godotengine #shader
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@hbrpgm@adalta.social · Mar 09, 2026
📺 https://peer.adalta.social/w/28Fixq3igy1ZywRmRF5Wba 🔗 [🇩🇪🇺🇸🇫🇷](https://p4u.xyz/ID_6F098HI3/1) 🔗 [ℹ️](https://bun3d.com/tutorials/shading/godot-toon-shading/") Ein hochwertiges Tutorial-Ressourcenangebot wird durch technische Fehler und veraltete Marketing-Praktiken untergraben. #gamedev #indiedev #godot #godotengine #shader
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@quazarsamcoupe@mastodonapp.uk · Mar 09, 2026
@jonn_blanchard@retrochat.online We #indiedev's need all the support we can get. Just bought the ZX Spectrum version through your itch.io
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@hbrpgm@adalta.social · Mar 09, 2026
📺 https://peer.adalta.social/w/9mLs3MZBaUt5C2RD27MxmN 🔗 [🇩🇪🇺🇸🇫🇷](https://p4u.xyz/ID_9UP61INU/1) 🔗 [ℹ️](https://twitch.tv/formamac") A solo developer's promotional week highlights the chaotic, platform-scattered reality of modern game marketing. #gamedev #twitch #indiedev #indiegame #threads
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@hbrpgm@adalta.social · Mar 09, 2026
📺 https://peer.adalta.social/w/6QNb8jzRdBARaJbtUGrL55 🔗 [🇩🇪🇺🇸🇫🇷](https://p4u.xyz/ID_9UP61INU/1) 🔗 [ℹ️](https://twitch.tv/formamac") Einzelne Content-Ersteller navigieren die Fragmentierung der Streaming-Landschaft durch taktische Plattformverteilung. #gamedev #twitch #indiedev #indiegame #threads
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@justdaveisfine@mastodon.gamedev.place · Mar 08, 2026
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@DoodleDonut@equestria.social · Mar 03, 2026
My game now has a Steam page, and it's called Sparky's Sketch Quest! Reasoning behind the name further below. If you're interested, please give it a wishlist on Steam! store.steampowered.com/app/4407780/... #godot #gamedev #indiedev #steam
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Root @PingZing@pony.social Open
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Ancestor 2 @PingZing@pony.social Open
@PingZing@pony.social
Our protagonist has a new color scheme, and a few new rooms to explore. #indiegames #indiedev #gamedev #screenshotsaturday
Parent @PingZing@pony.social Open
@PingZing@pony.social
Implemented player nudging. If you run into a wall, and the game detects you're near open space, it'll gently nudge you toward it. Should help navigating narrow spaces. #indiegames #indiedev #gamedev
Current reply
@PingZing@pony.social · Mar 02, 2026
Couldn't resist tweaking it. Now it's perfect. Searches 6 pixels in either direction to find an open space. If it finds it, it gently slides the player over at 25% speed. #indiegames #indiedev #gamedev
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Root @PingZing@pony.social Open
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Parent @PingZing@pony.social Open
@PingZing@pony.social
Our protagonist has a new color scheme, and a few new rooms to explore. #indiegames #indiedev #gamedev #screenshotsaturday
Current reply
@PingZing@pony.social · Mar 01, 2026
Implemented player nudging. If you run into a wall, and the game detects you're near open space, it'll gently nudge you toward it. Should help navigating narrow spaces. #indiegames #indiedev #gamedev
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@goodbinary@mastodonapp.uk · Feb 27, 2026
A nice write up about SoloTime in this weeks Club Macstories newsletter - “If you’re looking for a way to time track and invoice clients, SoloTime is an interesting and polished approach that’s worth checking out” ☺️ #indiedev #ios #iphone #ipad #apps
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@Jilly5@mastodonapp.uk · Feb 27, 2026
SCALE Daily Puzzle 🧗 SCALE #71 ⬜⬜🟩 ⬜⬜⬜🟩 🟨🟨🟨🟨🟩 🟨🟨🟨🟨🟨🟩 🟨🟨🟨🟨🟨🟨🟩 🙄 #DailyWordPuzzle #IndieDev #ScaleWordGame
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@quazarsamcoupe@mastodonapp.uk · Feb 25, 2026
https://linktr.ee/quazarsamcoupe A quick post to my new LinkTree for links to everything #retrocomputing I do - my main website for all my SAM Coupe development, the two smaller sites for ZX Spectrum hardware and peripherals for RC2014 & compatibles. My other social media accounts and my Tindie and eBay stores. #samcoupe #zxspectrum #rc2014 #retrogaming #demoscene #indiedev #gamedev #z80
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@glassbottommeg@mastodon.gamedev.place · Feb 25, 2026
Our next game is Verminsteel! You're a bird with a broadsword, kicking thousands of fascists so hard they fly into the sun PLEASE go wishlist it, it'll make me really happy and help me stop low-key panicking and stuff: https://store.steampowered.com/app/4352280/Verminsteel/ #indiegame #indiedev #gamedev (boosts super appreciated) https://www.youtube.com/watch?v=j8_SQwxaAjE
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@goodbinary@mastodonapp.uk · Feb 25, 2026
Took a while, but now have fixed price invoicing working in SoloTime. Productive afternoon! #indiedev
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@igdalahti@mementomori.social · Feb 25, 2026
More Finnish game devs in news! "Kimmo Lahtinen (@gimblll@mastodon.gamedev.place) teki lähes yksin Sektor-pelin, jonka ulkomaiset mediat nostivat viime vuoden parhaisiin Riippumaton pelintekijä Kimmo Lahtinen toivoo, että Suomessa arvostettaisiin pelintekijöitä samalla tavalla kuin muita taiteilijoita." https://www.hs.fi/kulttuuri/art-2000011811204.html ($) #gamedev #indiegame #indiedev #peliala #kulttuuri #pelit
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@goodbinary@mastodonapp.uk · Feb 22, 2026
Giving Hike Maker some attention on a wet Sunday evening. #indiedev
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@goodbinary@mastodonapp.uk · Feb 19, 2026
First coding all week after a crazy few days. Fixed a bug and submitted for review. Also, I’d like to introduce some of the SoloTime crew, drawn by hand, by my nephew William. #indiedev #art
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@mickgeek@social.linux.pizza · Feb 16, 2026
Project #introduction Introducing DITS — a Developer Issue Tracking System built exclusively for solo developers. 🛠️ Tired of Jira-shaped tools designed for teams of 50? Every feature in those tools assumes collaboration — approvals, assignments, team dashboards — and you pay the complexity tax even when you're the only user. DITS strips all of that away. What makes it different: → Zero-friction capture — create issues from the web app, CLI, IDE, or mobile with minimal keystrokes → Keyboard-first design — every action has a shortcut, with a Command Palette (Cmd/Ctrl+K) as the primary interface → Sub-100ms interactions — optimized for flow state, not loading spinners → Deep Git integration — auto-creates branches from issues, links PRs and commits bidirectionally, closes issues on merge → Smart Views — Inbox, Today, Upcoming, and Logbook keep your work organized without manual effort → Projects vs. Areas — a first-class distinction between finite work (ship v2.0) and ongoing responsibilities (maintenance, learning) → Your data, your rules — full export and portability, always Tech stack: TypeScript, React, PostgreSQL, Redis, GraphQL (primary) + REST, with native desktop and mobile apps planned. Currently in early Phase 1 — building out the core foundation. More updates as things take shape. The project is not #openSource, but in the future, when it's more developed, It probably will be. #progromming #devtools #issuetracker #buildinpublic #indiedev #typescript #react #solodev
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@DoodleDonut@equestria.social · Feb 12, 2026
Added some particle effects for when you draw. I'm also still noodling on how I want to use drawing as a game mechanic. I feel like there's something fun there, but so far the thing that sticks out to me is connecting things together like electrical circuits (hence the spark particles). But is that it? Are there other things you should be able to do? Still figuring that out but at least I have one good idea so far, and it looks pretty cool too. #godot #gamedev #indiedev
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